Procedual Generate Level: Deadly Game

It is a procedural generated map tech approach

Procedual Level Gnertator

Level Generation-Prototype

Level Generation-Prototype

Level Generation-Final

Level Generation-Final

Basic Approach

Procedural generated map. the number of rooms in each sub-level is certain, but the selection and arrangement of room types are randomly distributed. I use scriptable file to store the room requirements of each sub-level. The generation process uses scriptable to traverse each sublevel one by one to ensure that the sublevels are generated in order.

Problem Solving

Overlaping Issue